General Khazan is a little like Guts, actually—at least in the fact that he says very little—and this is a revenge story after all. It's got some fun twists and turns, and I'm sure it'll be enjoyable for Dungeon Fighter Online fans, but Khazan is too damn flat and unexpressive as a protagonist for me.
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
A gameplay parece bem a por Nioh, ao ponto por quase parecer 1 sucessor espiritual do game. Khazan possui acesso a 3 ESPÉCIES por armas: lança, espada Bastante e empunhadura dupla utilizando espada e machado, com cada uma dessas armas tendo sua própria própria árvore do habilidades onde o jogador consegue montar builds completamente variados para o mesmo Espécie do arma.
At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.
Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.
Ao dominar as armas e habilidades versáteis por Khazan, os jogadores podem vir a personalizar efetivamente suas táticas para conquistar muitos MODELOS por chefes e navegar por cenários do combate variados.
Vejo isso mais tais como uma decisãeste de modo a promover o desenvolvimento, já de que executar um mapa completo da demasiado Ainda mais trabalho, porém junte isso ao fato do qual as armas sãeste drops aleatórios de inimigos e o ímpeto por explorar diminui bastante, com um Colossal impacto até precisamente na atmosfera geral do game.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much The First Berserker: Khazan damage as you can in a short window.
Acompanhe a jornada de Khazan em Parecer do vingança e aprenda tais como ele se torna o primeiro berserker no Universo DNF.
Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?
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A reviravolta qual temos no meio da história era extremamente esperada e a única maneira dela continuar, tornando tudo previsível demais e com criatividade pelo roteiro.
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